﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Infinity_World
{
    /// <summary>
    /// Properties for a grass Block
    /// </summary>
    static class Grass
    {
        public static bool Textured = true;
        public static int TextureNumber = 2;
        public static bool Translucency = false;
        public static byte Transparency = 0;
    }
}
